Another month has come and gone and we’ve been keeping up with the hard work of development. We are getting closer to our internal release date and hope to get Everafter Falls in your hands soon! Everafter Falls is now entering the content-lock phase so next month will be focusing on smashing bugs!
Everafter Falls is a lifestyle farming sim where you farm, fish, and forage a huge collection of items to make the most efficient yet cozy farm. Features split-screen coop, a pet with useful skills, automated drones, resource-harvesting pixies, a card-eating progression system, and dangerous dungeons to explore!
Wishlist Everafter Falls on Steam!
Here is the amazingly talented developer behind Everafter Falls, Ou to talk about what he has been working on!
What’s new
Achievements
Achievements have been finalized and completed and working across all stores and platforms. The full set can be seen below.
Cooking
The Cooking system has been implemented and players can cook and show off their cooked dishes in the Bakery Cellar. Cooking requires some prep and timed mechanics. There is also a mini game where you must serve up as many dishes to hungry townsfolk!
Hersha’s Bakery ground floor
Bakery Cellar
Recipe Books
There are a total of 5 recipe books which contain all the information you need to create all the dishes to be displayed in the bakery cellar.
Meal Service mini game in the Cafeteria
This mini game will be very familiar to those who have played Overcooked. Race against the clock to serve as many dishes as you can and earn prizes for reaching set targets. The game is available to play twice per season after it is unlocked through a quest.
Pigeon Friend
To befriend this little pigeon, a total of 13 items need to be given to it. It is very picky however and will change its mind every day! Once befriended, this little pigeon will tag along wherever you go and occasionally, pull up silkworms or caterpillars for you.
New Item additions
Food and cooking related items
Bonsai Tree Set
Chef Posters
Black Alpaca
Looking ahead
We are finally in the last phases preparing for release, a content-lock is in place and I am now solely focusing on finding and squashing any remaining bugs that are found. There are Alpha and Beta testers that have still stuck with me right from the beginning and the contributions they have made to get the game to where it is today cannot be understated.
The progress on the console ports is advancing smoothly, with Akupara Games diligently working on the porting, submission, and approval of builds for all three consoles. Collaborating with Akupara has been such a blessing. Seeing the work involved in porting and securing approval for the game’s release on each console and knowing I don’t need to deal with any of it, is such a huge burden taken off me.